The world has been captivated by the ongoing search for the lost Titanic submersible, as international efforts continue to locate the vessel and its five occupants who vanished while on an expedition to explore the depths of the Titanic wreckage. The submersible embarked on its journey on Sunday morning with a hefty price tag of $250,000 per person, designed to withstand depths of up to 13,000 feet.
As news of the Titanic submersible’s disappearance spread, an unexpected phenomenon emerged – the surge of interest in an indie video game called Iron Lung. The game is known for its eerie portrayal of an alien moon’s blood-filled oceans and has experienced a sudden surge in popularity this week, reminiscent of pandemic-themed movies like Contagion during the COVID-19 pandemic’s initial stages.
David Szymanski, the creator of the game, expressed his mixed emotions with a captioned chart on Twitter, acknowledging the unusual surge in sales and popularity for Iron Lung. The game has garnered an influx of positive reviews, with one intriguing comment stating, Retroactively based on a true story.
For those curious about the game’s concept but hesitant to experience it firsthand, popular YouTuber Markiplier announced his involvement in directing and starring in a movie adaptation of Iron Lung, which may offer a less chilling alternative.
The real-life events surrounding the Titanic submersible tragedy have tapped into a primal sense of dread, attracting gamers seeking to confront their thalassophobia in the simulated depths of their own virtual submersible. Social media has become a platform for discussions ranging from serious analysis of the situation to humor attempting to alleviate the tragedy.
The world eagerly awaits updates on the ongoing search efforts, while the haunting allure of the indie game continues to unfold, providing a unique lens through which people grapple with the vastness and mysteries of the deep sea.